BlokusEnvironment

class colosseumrl.envs.blokus.BlokusEnvironment.BlokusEnvironment(config: str = '')[source]

Bases: colosseumrl.BaseEnvironment.BaseEnvironment

Full Blokus environment class with access to the actual game state.

static all_orientations() → List[str][source]

Get the names every possible piece orientation in a game of Blokus.

Returns

orientations

Return type

List[str]

static all_piece_types() → List[str][source]

Get the names every possible piece type in a game of Blokus.

Returns

piece_types

Return type

List[str]

convert_player_perspective_action_to_real_action(player_action: str, player: int) → str[source]

Converts a player-perspective action in coordinance with the player’s rotated observation of the board to the corresponding real action consumable by the actual environment.

Parameters
  • player_action (str) – The player-perspective action.

  • player (int) – The player to view this action from.

Returns

action – The real action corresponding to the player-perspective action

Return type

str

See also

blokus.blokus_env.convert_player_perspective_action_to_real_action()

blokus.blokus_env.BlokusEnv.next_state()

You can pass the result of this method to this.

convert_real_action_to_player_perspective_action(action: str, player: int) → str[source]

Converts a real action consumable by the actual environment to the corresponding player-perspective action that is in coordinance with the player’s rotated observation of the board

Parameters
  • action (str) – The real action.

  • player (int) – The player to view this action from.

Returns

player_action – The player-perspective action.

Return type

str

See also

blokus.blokus_env.convert_player_perspective_action_to_real_action()

You have to convert a player-perspective action to a real action before passing it to the environment

current_rewards(state: object) → List[float][source]

Returns current reward for each player (in absolute order, not reltive to any specific player

Parameters

state (object) – The current state to calculate rewards from

Returns

rewards – A vector containing the current rewards for each player

Return type

List[float]

static deserialize_state(serialized_state: bytearray) → object[source]

Convert a serialized bytearray back into a game state.

Parameters

serialized_state (bytearray) – state bytearray to be deserialized

Returns

deserialized_state – deserialized state

Return type

object

is_valid_action(state: object, player: int, action: str) → bool[source]

Returns True if an action is valid for a specific player and state.

(Does not validate rotated player-perspective actions)

Parameters
  • state (object) – The current state to execute a game step from.

  • player (int) – The player that would be executing the action.

  • action (str) – The action in question

Returns

is_action_valid – whether this action is valid

Return type

bool

See also

blokus.blokus_env.action_to_string(), blokus.blokus_env.string_to_action(), blokus.blokus_env.valid_actions(), blokus.blokus_env.is_valid_action()

blokus.blokus_env.BlokusEnv.next_state()

If an action is valid, you can pass it to this method.

Notes

This method does not keep track of who’s turn it is. That is up to the user. If a piece may be physically placed at the location suggest by the action, this method returns true, regardless of who just executed their turn or who should be going now.

property max_players

Property holding the max number of players present for a game.

(Always 4 for Blokus)

property min_players

Property holding the number of players present required to play the game.

(Always 4 for Blokus)

new_state(self) → object[source]

Create a fresh Blokus board state for a new game.

Returns

  • new_state (object) – A state for the new game.

  • new_players (List[int]) – List of players who’s turn it is in this new state.

See also

blokus.blokus_env.BlokusEnv.state_to_observation()

Convert states to player specific observations with this method.

blokus.blokus_env.BlokusEnv.next_state()

Pass states to this method to perform a game step.

Notes

States are arbitrary internal Blokus logic types. In a normal use case, there is no need to access or modifying individual data in a state.

States are not in a format intended to be consumable for a reinforcement learning agent. Reinforcement leaning agents are intended to take observations as input, and blokus.blokus_env.BlokusEnv.state_to_observation() can be used to convert states into observations.

next_state(state: object, players: int, actions: str) → Tuple[object, List[int], List[float], bool, Optional[List[int]]][source]

Perform a game step from a given state.

Parameters
  • state (object) – The current state to execute a game step from.

  • players (List[int]) – The players who’s turn it is and are executing actions. For Blokus, only one player should ever be passed in this list at a time.

  • actions (List[str],) – The actions to be executed by the players who’s turn it is. For Blokus, only one action should ever be passed in this list at a time.

Returns

  • next_state (object) – The new state resulting after the game step.

  • next_players (List[int]) – The new players who’s turn it is after the game step. For Blokus, this will always only be one player.

  • rewards (List[float]) – Rewards for the players who’s turn it was. For Blokus, this will always only be one reward for the single player that execute the action.

  • terminal (bool) – Whether the game is now over.

  • winners (Union[List[int], None]) – The players that won the game if it is over, else None.

See also

blokus.blokus_env.BlokusEnv.state_to_observation()

Convert states to player specific observations with this method.

blokus.blokus_env.BlokusEnv.new_state()

Create new game states with this method.

Notes

States are arbitrary internal Blokus logic types. In a normal use case, there is no need to access or modifying individual data in a state.

States are not in a format intended to be consumable for a reinforcement learning agent. Reinforcement leaning agents are intended to take observations as input, and blokus.blokus_env.state_to_observation can be used to convert states into observations.

static observation_names()[source]

Get the names for each key in an observation dictionary.

Returns

observation_names

Return type

List[int]

property observation_shape

Property holding the numpy array shapes for each value in an observation dictionary.

player_perspective_valid_actions(state: object, player: int) → List[str][source]

Valid actions for a specific state and player from the player’s perspective in coordinance with the player’s rotated observation of the board. If there are no valid actions, empty string is given to represent a no-op

Parameters
  • state (object) – The current state to execute a game step from.

  • player (int) – The player for which valid actions will be returned.

Returns

valid_actions – A list of valid action strings which the player may execute. These actions are rotated to match this player’s perspective of the board,

Return type

list[int]

See also

blokus.blokus_env.action_to_string(), blokus.blokus_env.string_to_action()

blokus.blokus_env.convert_player_perspective_action_to_real_action()

You have to convert a player-perspective action to a real action before passing it to the environment

Notes

This method does not keep track of who’s turn it is. That is up to the user. If the specified player can physically place a piece at a location (from the player’s perspective), it will be returned as a valid action.

static serializable() → bool[source]

Whether or not this class supports state serialization.

(This always returns True for Blokus)

Returns

is_serializable – True

Return type

bool

static serialize_state(state: object) → bytearray[source]

Serialize a game state and convert it to a bytearray to be saved or sent over a network.

Parameters

state (object) – state to be serialized

Returns

serialized_state – serialized state

Return type

bytearray

state_to_observation(state: object, player: int) → Dict[str, numpy.ndarray][source]

Convert the raw game state to a consumable observation for a specific player agent.

Parameters
  • state (object) – The state to create an observation for

  • player (int) – The player who is intended to view the observation

Returns

observation – The observation for the player RL agent to view

Return type

Dict[str, np.ndarray]

See also

blokus.blokus_client_env.BlokusClientEnv.wait_for_turn()

also returns observations

blokus.blokus_client_env.BlokusClientEnv.step()

also returns observations

Notes

Observations returned here are of the same format as those given by blokus.blokus_client_env.BlokusClientEnv.step().

Observations are specific to individual players. Every observation is presented as if the player intended to receive it were actually player 0. This is done so that an RL agent only has to learn to perform moves that make player 0 win and other players lose.

valid_actions(state: object, player: int) → List[str][source]

Valid actions for a specific state and player. If there are no valid actions, empty string is given to represent a no-op

Parameters
  • state (object) – The current state to execute a game step from.

  • player (int) – The player for which valid actions will be returned.

Returns

valid_actions – A list of valid action strings which the player may execute.

Return type

list[int]

See also

blokus.blokus_env.action_to_string(), blokus.blokus_env.string_to_action(), blokus.blokus_env.is_valid_action()

blokus.blokus_env.BlokusEnv.next_state()

If an action is valid, you can pass it to this method.

Notes

Players must always choose actions included in this list. If no actions are valid for a player, this function returns an empty string. When it is a player’s turn, if the player has no valid actions, it must pass an empty string as its action for blokus.blokus_env.BlokusEnv.next_state() for the game to continue.

This method does not keep track of who’s turn it is. That is up to the user. If the specified player can physically place a piece at a location, it will be returned as a valid action.

valid_actions_dict(state: object, player: int) → Dict[str, Dict[Tuple[int, int], List[str]]][source]

Valid actions for a specific state and player in the dictionary form {piece_type: {index: [orientation,]}}

Parameters
  • state (object) – The current state to execute a game step from.

  • player (int) – The player for which valid actions will be returned.

Returns

valid_actions_dict – A dictionary of valid actions broken down into piece_type, index, and orientations.

Return type

Dict[str, Dict[Tuple[int], List[str]]]

See also

blokus.blokus_env.action_to_string(), blokus.blokus_env.string_to_action(), blokus.blokus_env.valid_actions(), blokus.blokus_env.is_valid_action()

blokus.blokus_env.BlokusEnv.next_state()

If an action is valid, you can pass it to this method.

Notes

This method does not keep track of who’s turn it is. That is up to the user. If the specified player can physically place a piece at a location, it will be returned as a valid action.

colosseumrl.envs.blokus.BlokusEnvironment.COLOR_TO_PLAYER = {0: -1, 1: 0, 2: 1, 3: 2, 4: 3}
colosseumrl.envs.blokus.BlokusEnvironment.PIECE_NAME_TO_INDEX = {'domino1': 1, 'monomino1': 0, 'pentominoe1': 9, 'pentominoe10': 18, 'pentominoe11': 19, 'pentominoe12': 20, 'pentominoe2': 10, 'pentominoe3': 11, 'pentominoe4': 12, 'pentominoe5': 13, 'pentominoe6': 14, 'pentominoe7': 15, 'pentominoe8': 16, 'pentominoe9': 17, 'tetrominoes1': 4, 'tetrominoes2': 5, 'tetrominoes3': 6, 'tetrominoes4': 7, 'tetrominoes5': 8, 'trominoe1': 2, 'trominoe2': 3}
colosseumrl.envs.blokus.BlokusEnvironment.PLAYER_TO_COLOR = {0: 1, 1: 2, 2: 3, 3: 4}
colosseumrl.envs.blokus.BlokusEnvironment.State

alias of builtins.object

colosseumrl.envs.blokus.BlokusEnvironment.action_to_string(piece_type: str, index: Tuple[int, int], orientation: str) → str[source]

Convert a piece_type, index, and orientation into a formatted action string.

Parameters
  • piece_type (str) – The type of blokus piece to be placed in the action.

  • index (Tuple[int, int]) – The location where the piece will be placed in the action.

  • orientation (str) – The orientation in which the piece will be placed in the action.

Returns

action_string

Return type

str

See also

blokus.blokus_env.BlokusEnv.all_piece_types()

Get list of all possible piece types

blokus.blokus_env.BlokusEnv.all_orientations()

Get list of all possible orientations

blokus.blokus_env.BlokusEnv.is_valid_action()

Check if action string is valid

colosseumrl.envs.blokus.BlokusEnvironment.display_board(state: object, player_num: int, winners: Optional[List[int]] = None)[source]

Render Board with graphical interface

Parameters
  • state (object) – The state to render

  • player_num (int) – The current player whose turn it is.

  • winners (List[int] (optional)) – The winners of the game

Notes

blokus.blokus_env.start_gui() must first be called once before calling this function.

See also

blokus.blokus_env.start_gui(), blokus.blokus_env.terminate_gui(), blokus.blokus_env.print_board()

colosseumrl.envs.blokus.BlokusEnvironment.print_board(state: object)[source]

Print board to console

Parameters

state (object) – The state to render

Notes

Pieces are marked by the player number that placed them. -1 marks empty spaces.

See also

blokus.blokus_env.start_gui(), blokus.blokus_env.terminate_gui(), blokus.blokus_env.display_board()

colosseumrl.envs.blokus.BlokusEnvironment.start_gui()[source]

Initialize graphical interface in order to render board.

You must first call this function once before making calls to blokus.blokus_env.display_board().

See also

blokus.blokus_env.display_board(), blokus.blokus_env.terminate_gui()

colosseumrl.envs.blokus.BlokusEnvironment.string_to_action(action_str: str) → Optional[Tuple[str, Tuple[int, int], str]][source]

Convert a formatted action string into piece_type, index, and orientation.

Parameters

action_str (str) – The action in string format

Returns

  • piece_type (str) – The type of blokus piece to be placed in the action.

  • index (Tuple[int, int]) – The location where the piece will be placed in the action.

  • orientation (str) – The orientation in which the piece will be placed in the action.

colosseumrl.envs.blokus.BlokusEnvironment.terminate_gui()[source]

Terminate the graphical interface.

See also

blokus.blokus_env.start_gui(), blokus.blokus_env.display_board()